get_color(const Point3D &intersection_point) const=0 | Material | [pure virtual] |
get_color(const Point3D &intersection_point, const Renderable *const obj) const | Material | [inline, virtual] |
get_diffuse(const Point3D &intersection_point) const=0 | Material | [pure virtual] |
get_opacity(const Point3D &intersection_point) const=0 | Material | [pure virtual] |
get_reflection(const Point3D &intersection_point) const=0 | Material | [pure virtual] |
get_reflectivity(const Point3D &intersection_point) const=0 | Material | [pure virtual] |
get_refraction_index(const Point3D &intersection_point) const=0 | Material | [pure virtual] |
is_light(const Point3D &intersection_point) const=0 | Material | [pure virtual] |
set_diffuse(double diffuse)=0 | Material | [pure virtual] |
set_is_light(bool v)=0 | Material | [pure virtual] |
set_opacity(double opacity)=0 | Material | [pure virtual] |
~Material() | Material | [inline, virtual] |