choose_material(const Point3D &intersection_point) const | NoiseMaterial | [protected] |
createNoiseMaterial(std::map< std::string, std::string >) | NoiseMaterial | [static] |
get_color(const Point3D &intersesction_point) const | NoiseMaterial | [virtual] |
Material::get_color(const Point3D &intersection_point, const Renderable *const obj) const | Material | [inline, virtual] |
get_diffuse(const Point3D &intersesction_point) const | NoiseMaterial | [virtual] |
get_opacity(const Point3D &intersesction_point) const | NoiseMaterial | [virtual] |
get_reflection(const Point3D &intersesction_point) const | NoiseMaterial | [virtual] |
get_reflectivity(const Point3D &intersesction_point) const | NoiseMaterial | [virtual] |
get_refraction_index(const Point3D &intersesction_point) const | NoiseMaterial | [virtual] |
is_light(const Point3D &intersesction_point) const | NoiseMaterial | [virtual] |
m_init | NoiseMaterial | [protected, static] |
m_material_one | NoiseMaterial | [protected] |
m_material_two | NoiseMaterial | [protected] |
m_noise | NoiseMaterial | [protected] |
m_scale | NoiseMaterial | [protected] |
NoiseMaterial(Material *one, Material *two, double scale=1.0) | NoiseMaterial | [inline] |
NoiseMaterial(const NoiseMaterial &other) | NoiseMaterial | [inline] |
set_diffuse(double diffuse) | NoiseMaterial | [virtual] |
set_is_light(bool v) | NoiseMaterial | [virtual] |
set_opacity(double opacity) | NoiseMaterial | [virtual] |
~Material() | Material | [inline, virtual] |
~NoiseMaterial() | NoiseMaterial | [inline, virtual] |