add_bumpmap(std::string name, BumpMap *bumpmap) | Scene | [inline] |
add_material(std::string name, Material *material) | Scene | [inline] |
add_primitive(Renderable *prim) | Scene | [inline] |
camera | Scene | [protected] |
find_collision(const Ray &ray, double &dist) const | Scene | |
get_bumpmap(std::string name) | Scene | [inline] |
get_camera() const | Scene | [inline] |
get_color(std::string name) | Scene | [inline] |
get_geometry() | Scene | |
get_instance(std::string scene_file_name="") | Scene | [static] |
get_material(std::string name) | Scene | [inline] |
get_max_recurse_depth() const | Scene | [inline] |
get_output_filename() const | Scene | [inline] |
get_scene() | Scene | [inline] |
get_subpixel_sqrt() const | Scene | [inline] |
get_viewport_pixel_height() const | Scene | [inline] |
get_viewport_pixel_width() const | Scene | [inline] |
inst | Scene | [protected, static] |
m_bumpmaps | Scene | [protected] |
m_materials | Scene | [protected] |
max_depth | Scene | [protected] |
output_filename | Scene | [protected] |
pixel_height | Scene | [protected] |
pixel_width | Scene | [protected] |
scene | Scene | [protected] |
Scene() | Scene | [protected] |
set_camera(double x, double y, double z) | Scene | [inline] |
set_max_recurse_depth(int recurse_depth) | Scene | [inline] |
set_output_filename(std::string fname) | Scene | [inline] |
set_pixel_height(int pxheight) | Scene | [inline] |
set_pixel_width(int pxwidth) | Scene | [inline] |
set_subpixel_sqrt(int subpx_sqrt) | Scene | [inline] |
subpixels | Scene | [protected] |
~Scene() | Scene |