| add_bumpmap(std::string name, BumpMap *bumpmap) | Scene | [inline] |
| add_material(std::string name, Material *material) | Scene | [inline] |
| add_primitive(Renderable *prim) | Scene | [inline] |
| camera | Scene | [protected] |
| find_collision(const Ray &ray, double &dist) const | Scene | |
| get_bumpmap(std::string name) | Scene | [inline] |
| get_camera() const | Scene | [inline] |
| get_color(std::string name) | Scene | [inline] |
| get_geometry() | Scene | |
| get_instance(std::string scene_file_name="") | Scene | [static] |
| get_material(std::string name) | Scene | [inline] |
| get_max_recurse_depth() const | Scene | [inline] |
| get_output_filename() const | Scene | [inline] |
| get_scene() | Scene | [inline] |
| get_subpixel_sqrt() const | Scene | [inline] |
| get_viewport_pixel_height() const | Scene | [inline] |
| get_viewport_pixel_width() const | Scene | [inline] |
| inst | Scene | [protected, static] |
| m_bumpmaps | Scene | [protected] |
| m_materials | Scene | [protected] |
| max_depth | Scene | [protected] |
| output_filename | Scene | [protected] |
| pixel_height | Scene | [protected] |
| pixel_width | Scene | [protected] |
| scene | Scene | [protected] |
| Scene() | Scene | [protected] |
| set_camera(double x, double y, double z) | Scene | [inline] |
| set_max_recurse_depth(int recurse_depth) | Scene | [inline] |
| set_output_filename(std::string fname) | Scene | [inline] |
| set_pixel_height(int pxheight) | Scene | [inline] |
| set_pixel_width(int pxwidth) | Scene | [inline] |
| set_subpixel_sqrt(int subpx_sqrt) | Scene | [inline] |
| subpixels | Scene | [protected] |
| ~Scene() | Scene |
1.5.2