bumpmap.h

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00001 #ifndef BUMPMAP_H
00002 #define BUMPMAP_H
00003 
00004 #include "ray.h"
00006 
00007 class BumpMap {
00008     public:
00009         virtual ~BumpMap() {}
00010 
00012         virtual Ray perturb_normal(const Ray& normal, const Point3D& intersection_point) = 0;
00013 };
00014 
00015 
00016 #endif

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