#include <ray.h>
Collaboration diagram for Ray:
Public Member Functions | |
const Vector & | direction () const |
bool | is_normalized () |
void | normalize () |
Normalize the direction vector with the origin. | |
Point3D | origin () const |
Ray (const Ray &other) | |
Ray (Point3D origin, Point3D direction) | |
Ray () | |
std::string | to_string () |
~Ray () | |
Protected Attributes | |
Vector | _direction |
bool | _is_normalized |
Point3D | _origin |
Definition at line 12 of file ray.h.
Definition at line 22 of file ray.h.
References normalize().
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Ray::Ray | ( | const Ray & | other | ) | [inline] |
Definition at line 30 of file ray.h.
References _is_normalized, and normalize().
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const Vector& Ray::direction | ( | ) | const [inline] |
Get the direction of the ray.
Definition at line 53 of file ray.h.
References _direction.
Referenced by Polygon::add_vertex(), Sphere::collides_with(), Polygon::collides_with(), Plane::collides_with(), ImageMap::get_color(), Renderable::get_color_contribution(), Polygon::get_normal(), Plane::get_normal(), operator==(), RippleBumpMap::perturb_normal(), ConcentricBumpMap::perturb_normal(), Plane::Plane(), and trace_ray().
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bool Ray::is_normalized | ( | ) | [inline] |
void Ray::normalize | ( | ) | [inline] |
Normalize the direction vector with the origin.
Definition at line 67 of file ray.h.
References _direction, Point3D::x, Point3D::y, and Point3D::z.
Referenced by Ray().
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Point3D Ray::origin | ( | ) | const [inline] |
Returns the origin
Definition at line 49 of file ray.h.
References _origin.
Referenced by Sphere::collides_with(), Polygon::collides_with(), Plane::collides_with(), operator==(), RippleBumpMap::perturb_normal(), ConcentricBumpMap::perturb_normal(), and trace_ray().
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std::string Ray::to_string | ( | ) | [inline] |
Convert the ray to a printable representation
Definition at line 57 of file ray.h.
References _direction, _origin, and Point3D::to_string().
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Vector Ray::_direction [protected] |
bool Ray::_is_normalized [protected] |
Point3D Ray::_origin [protected] |